The History of Bethesda Game Studios
Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming history.
Danny O'Dwyer
Casts & Crew
Danny O'Dwyer
Todd Howard
Also Directed by Danny O'Dwyer
How does a studio known for linear first person shooters design one of the most well regarded open world games of the generation on their first attempt? Noclip travels to Amsterdam to talk to Guerrilla about their epic journey bringing Horizon Zero Dawn to PlayStation 4.
To celebrate the 10th Anniversary of the launch of the original game, we flew to Warsaw for 10 days to conduct over a dozen interviews with the people behind the design of The Witcher franchise. In tackling a project of this size we decided to focus down on a number of stories. The first two videos chart the rise of CD Projekt from the ashes of Soviet Poland, and include nostalgic tales of the development of the first two games. The next three videos in the series dive into what we felt were the most uniquely interesting parts of the game's development; it's world-building, the design of it's quests and the crazy length the team go to to localize the game for other markets. Finally, the fourth video in the series is a pick & mix of many other elements that were crucial to the game's success; music, combat design, cinematics, Gwent, and much more.
In part one of Noclip's look into the development of Rocket League, Danny learns how a mode in Unreal Tournament 2004 evolved into one of the most bizarre & compelling sports game of all time.
In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.
A four-part documentary series about the Hitman video game franchise and its developers, IO Interactive.
In this three-part series, NoClip tells the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure. In the second part, they talk to the team at Square Enix about the incredible decision to spend over a year patching the 1.0 version of the game, only to destroy it. Forever. In the third and final part of this series, they rejoin the team at the launch of A Realm Reborn and take a look at how the events of 1.0 have echoed through time, even as the realm of Eorzea moves on.
In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children, and the fight to keep player discovery alive.
Over the course of three decades, Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary, Chris Bratt tells the story of the games they've made and the people behind them.
In our third and final video looking into the development of DOOM (2016) Danny talks to the team about designing combat chess, and chats to Mick Gordon about writing the game's incredible soundtrack.
In part two of Noclip's look into the development of Rocket League, Danny talks to Psyonix about the decision to go with PlayStation Plus, the disastrous server problems at launch and what success has meant to the studio.