Bill Berg

'Tis the season for fun, fun, fun as Mickey and pals celebrate the holidays in these classic animated stories! Mickey and Pluto reap the rewards of "Mickey's Good Deed" and discover the gift of friendship is the best gift of all. In "Toy Tinkers," Donald and those rascally chipmunks Chip 'n' Dale battle over a huge spread of holiday treats using all the toys around the Christmas tree. Seven hilarious and heartwarming stories are included in this classic collection -- there's something for everyone!

The most mischievous characters to ever come out of Disney studios, Chip ‘N’ Dale are cute, cuddly and always in the centre of trouble. Here is a special collection of their adventures that will have you and your family laughing again and again. Donald Duck goes nuts when he finds himself "Out On A Limb" as he tries to prune Chip ‘N’ Dale’s tree home! In "Corn Chips", Donald convinces them to shovel his snowy sidewalk but ends up shovelling popcorn! Next, it’s Christmas and Chip ‘N’ Dale fight with Donald over the goodies under his tree in "Toy Tinkers". Guess who invite themselves over for Donald’s pancakes in "Three For Breakfast"?

7/10

The most mischievous characters to ever come out of Disney studios, Chip 'N' Dale are cute, cuddly and always in the centre of trouble. Here is a special collection of their Adventures that will have you and your family laughing again and again. It's double trouble in 'Chip 'N' Dale Go Nuts' when Donald tries to chop down their house for firewood, along with their supply of nuts. Then Chip 'N' Dale make themselves at home in Donald's train set in 'Out Of Scale'. It's romantic mayhem when Chip 'N' Dale like the same girl in 'Two Chips And A Miss'. In 'Food For Feudin", Pluto wants to hide his bones in the same tree where Chip 'N' Dale store their acorns.

8/10

Three classic stories from the Disney team. 'Donald in Mathmagicland' is an award-winning short film, featuring everyone's favourite duck. 'Ben and Me' tells the story of how one little mouse helped Benjamin Franklin and changed the course of history. Finally, 'Modern Inventions' finds Donald Duck in a mueum where he gets more than he bargained for. From the Back Cover

This generous collection includes 46 of the 48 shorts that starred Goofy between 1939 and 1961 (but none of the great Mickey-Donald-Goofy films from the mid-'30s). The "How to Ride a Horse" sequence in The Reluctant Dragon (1941) set the pattern for many of these cartoons. An elegant narrator (artist John Ployardt) explains a sport that Goofy attempts to demonstrate. The character that animator Art Babbitt described in a 1935 lecture (quoted in the DVD bonus material) as an easygoing dimbulb gave way to an enthusiastic but spectacularly maladroit figure. One of the funniest entries in the series, "Hockey Homicide," contains several studio in-jokes: dueling stars Icebox Bertino and Fearless Ferguson, and referee Clean-Game Kinney are named for artists Al Bertino, Norm Ferguson, and director Jack Kinney.

Compilation of cartoons raising money for the National Children's Home charity. Featuring Mickey Mouse ("The Simple Things"), Bugs Bunny ("Duck Rabbit Duck"), Tom and Jerry ("The Bowling Alley Cat"), Pluto ("Canine Casanova"), Sylvester and Tweety ("Hyde and Go Tweet"), The Pink Panther ("Sky Blue Pink"), Donald Duck ("Drip Dippy Donald"), Wile E. Coyote and the Road Runner ("Hot Rod and Reel") and Daffy Duck ("Ain't That Ducky").

Man, Monsters and Mysteries is a 1974 Disney educational animated featurette. It explains about man's intriguing questions about monsters, mysteries and even the enigmatic Loch Ness monster.

5.8/10
8.4%

Jiminy Cricket explains the basics of safety around electricity, including lightning.

7.4/10

One of the educational short films in the "What Should I Do?"-series made by Walt Disney Productions.

6.7/10

Walt Disney introduces Julie Reems,Miss Disneyland Tencennial,who is to travel as Disneyland's official ambassador,and he shows Julie the imagineering department at Disneyland,and shows her the initial project of the IT'S A SMALL WORLD building that will be built,and the new restaurant that will be built. Then he shows her the haunted mansion that will be built,and miniatures of the Pirates of the Carribean ride that will be built.Next,Tinkerbell uses her "magic" to take viewers to Disneyland for the big 10 year celebration with Mickey and the gang.

Ludwig Von Drake covers the history of aviation through live action and animated clips.

9/10

Donald and his nephews are litterbugs: they drop garbage everywhere they go - even when they are out for a drive in Donald's car - until they are stopped by a policeman who makes them pick up everything they have dropped.

6.6/10

Prof. Ludwig Von Drake shares his knowledge on the subject of child psychology. He is particularly studying Donald Duck (whom Von Drake refers to as "Mr. X" to protect his identity) and offers advice on how to handle Huey, Dewey and Louie.

9.2/10

A father tells his son the invention of the wheel was most important; to prove it, the two hipsters visit the inventor caveman Donald Duck. There follows a survey of the progress of transportation, a digression into the basics of gear ratios, a series of live-action dancers to various styles of music inside a giant jukebox, an illustration of the use of wheels in power generation and space satellites, etc. Ultimately, Donald decides he doesn't want the responsibility, but certainly someone else would take on the task.

6.5/10

Disney used animation here to explain through this wonderful adventure of Donald how mathmatics can be usuful in our real life. Through this journey Donald shows us how mathmatics are not just numbers and charts, but magical living things.

7.9/10

J.J. Fate again shows us how accidents aren't his fault, but instead are the result of carelessness. Donald is Mr. Careful at home, but at work, he starts right off by falling down the stairs. He has run-ins with a punch press, flammable paint, a conveyor belt, loose clothing, a monkey wrench, and other problems.

6.8/10

Walt answers the often-asked question of just where the stories for his studio's cartoons come from, which is from practically anywhere.

6.6/10

It's a peaceful day in a local city when suddenly, duck J.J. Fate appears to lecture us on how "fate" isn't to blame for accidents, people are! He uses Donald Duck as an example. Donald is extremely accident prone. He lights his pipe in a room with a gas leak, slips on a throw rug while carrying a fish bowl, overloads electrical outlets, and continually falls down the stairs. Finally, Donald has had enough and fixes his house guaranteeing no more accidents. That's good for Donald but the rest of the accident prone city still has to learn "not to blame fate for your carelessness".

7/10

Donald is inspired by the spirit of his forefathers to take up a gun and go hunting for his food.

7.1/10

Donald and his nephews are visiting the carnival. After Donald makes a relatively high score on a weight testing machine, he is thought to be a veritable strong man and takes on an offer from a little boy to fight his uncle in a boxing match. Unfortunately for Donald, that "little boy" is actually a con man in cahoots with boxer Peewee Pete who is anything but what his name implies. His nephews notice and try to warn Donald but he finds himself in the ring with Pete anyway.

6.8/10

Mickey and Pluto go fishing. Pluto has a run-in with a clam, who eventually lodges in Pluto's mouth; Mickey thinks the clam is Pluto's tongue and can't understand why Pluto keeps begging for more food. After they get rid of the clam, Mickey's attempts to use his minnows as bait are thwarted by a hungry seagull; he brings his friends, and they chase our heroes away.

6.6/10

Chip 'n Dale pretend not to care about nightclubs, but both sneak out to the Acorn Club after pretending to fall asleep, to meet Clarice. They fight over her, pausing to catch her stage show. Chip plays the piano; Dale the bass. She manages not to choose...

7.2/10

It's Pluto's birthday party, but Mickey's dozen or so nephews seem to be having all the fun. Their present is a wagon so Pluto can pull them; the "Pin the Tail on Pluto" game doesn't go quite right, and everything seems to prevent Pluto from having his birthday cake. But Mickey has planned ahead.

6.5/10

Pluto comes bounding outside to help Mickey get a Christmas tree. Chip 'n Dale see him and make fun of him, but the tree they take refuge in is the one Mickey chops down. They like the decorations, especially the candy canes and Mickey's bowl of mixed nuts. But Pluto spots them and goes after them long before Mickey spots them. Minnie, Donald, and Goofy drop by to sing carols.

7.7/10

Donald the apple farmer notices his apples have been nibbled on and catches Chip n' Dale in the act. In the ensuing battle, Donald uses a helicopter to spray them (but they have tiny gas masks). And then he brings in the really heavy artillery.

7.2/10

Donald is shoveling the snow off his walk; Chip 'n' Dale are shoveling their branch. Donald tricks them into shoveling his walk. Angered, they sneak into his house, where he's getting ready to make popcorn. They've never seen this before, but they love it. They stow away in the box, then make off with the bowl of popped corn.

7.4/10

Chip 'n' Dale wander into a farmyard to collect acorns. Dale mistakes an egg for a nut, but when he tries to demonstrate to a newly hatched chick how to get back into the egg, a rooster mistakes him for one of his chicks.

7.1/10

Gas station owner Donald thinks he's just missed the winning number for a new Zoom V8 car but his nephews hear a correction, and find he really does have the winner. They plan to pick it up and surprise him, but the car they take runs out of gas, and they're broke. They cut out the picture of a Zoom V8 from a billboard, dress one of the boys in drag, and trick Donald into filling their tank. As they drive off, Donald plots his revenge and executes it, when the boys return in Donald's new car.

7/10

Donald has a ride-on sized train layout in his backyard. There's a large tree (home to Chip 'n Dale) that's out of scale, so Donald moves it while they're out; they come back to see their tree moving. No problem; one of Donald's model houses is just their size.

7.6/10

Gardener Donald spots bees in his garden and follows them back to the hive in search of honey. The bee guarding the hive won't let him in, so Donald disguises himself as a bee.

6.9/10

Donald flies his model airplane into Chip 'n Dale's tree. Dale climbs in and proceeds to cause trouble.

6.9/10

Donald's nephews use a mountain lion costume to scare Donald away so they can grab a pie off the windowsill. The deception is exposed, but a short while later, a real mountain lion comes along.

7.4/10

Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.

7.3/10

Donald cheerfully sets up his umbrella etcetera for a day at the beach, but so did a mischievously lazy bee, who doesn't accept his actions inadvertently mess up the bee's spot. Once Donald is in the water in an inflatable raft, the irate insect uses its angle to sting not the duck, but the dingy, more often then Donald has fingers and toes to stuff in the holes, next makes sure to attract the 'gastronomical' attention of a whole band of sharks: duck hunting season at sea is open. Donald uses all the resourcefulness of desperation, and his only weapon, the beach umbrella...

7.1/10

Donald has a walnut-shaped shop where he makes nut butters. When his supply runs out, he taps the tree where Chip and Dale have been storing nuts. The chipmunks discover Donald's shop and think it's a giant walnut. When they finally break in, they start filching the finished product from Donald, and it takes him some time to notice.

7.5/10

'Mac' Bootle Beetle tells, referring to the ship's log, how he and captain Donald Duck were sole survivors of a shipwreck. The insect always suspected the duck wasn't quite fair, actually he was constantly cheated out of his rations share and used as angling bait without realizing it, both on the wreckage raft and after they drifted onto a deserted island, but ultimately they were rescued and stayed together for life, although even at their ripe age Donald.

6.9/10

Donald is working in his greenhouse when he notices a bee harvesting nectar (well, actually, it appears to already be honey). Donald tries various approaches to find the hive, which despite the bee's best efforts to throw him off, he eventually discovers in the radiator of an old car. He drains the honey and starts to leave when the bee spots him and mounts an attack. The bee adds a cactus needle to extend his stinger. Donald relents and returns the honey all but one jar, until the bee spots him.

7/10

Baseball fan and would be-star Donald Duck enjoys listening to a World Series game on the radio and 'playing' the part of his favorite star Casey in his own yard. Unfortunately a melomanic apis melifera (Latin for honeybee) is as avid to listen on the same radio to a mellifluous symphony and play the director theatrically, waving a match as baton, instead of fertilizing his garden flowers. Donald first just turns the switch, then hides it, but the bee dials inside, so he tries to chase it, but is scared by the sting. The battle for channel choice gets worse, and vindictive.

7/10

It's March 13, Donald's birthday. The boys are going to buy him a box of cigars, but they're broke. They do a quick bout of yardwork and hit Donald up for the price of the cigars (without telling him why), but he makes them put it in a piggy bank. The problem: how to get the money without Donald catching them. Donald catches them buying the cigars but thinks they are buying them for themselves and forces them to smoke until they are sick the whole box.

7.2/10

An old beetle (though he looks more like Jiminy Cricket) living next door to Donald Duck explains to his young charge why Donald's garden isn't the paradise it appears to be, by recounting his battles with Donald when he first discovered the garden, and his narrow escape assisted by a couple of birds.

6.7/10

It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.

7.3/10

Goofy tries his hand at a big job in the circus: feeding and washing the elephant.

6.9/10

Donald's nephews come to lunch filthy from playing outside. Donald sends them to wash up; when he finds they've done a half-hearted job, he sends them to bed without supper. They scheme to get food; Donald catches them, but falls off a cliff while chasing them. He's OK, but temporarily out cold. The boys build a fake corpse and dress Donald up as an angel, and he buys it for a while.

7.2/10

Donald is preparing a little picnic when he sees some ants passing by. He decides to tease one, ultimately by piling lots of food onto it. The ant eventually stumbles, but realizes Donald is sitting on a veritable gold mine. He rallies his fellow ants, and while Donald is napping, they cart him to a cliff and drop him into the river. When he returns to the raid in progress, he finds himself powerless to stop it. He dynamites the ant hill, but that only separates the ledge he's standing on, and he finds himself in the river again as the ants finish off a cupcake.

7.3/10

Donald and Goofy are driving across the desert, apparently the Sahara. The car breaks down (out of gas), and they start walking. Before long, they are out of water, and are seeing mirages of soda fountains and icebergs. Fortunately, they find a camel.

6.5/10

An older beetle of a rare variety advises a young passerby against crossing a stream, where he is likely to get trapped by bug collector Donald, as he himself almost was when he was young.

6.6/10

It's the big college basketball game; everyone playing looks like Goofy, and he's the only fan of the visiting team P.U.

6.9/10

A crowd gathers at the skating rink to watch the big championship hockey game of the Pelicans versus the Aardvarks. Although referee "Clean Game" Kinney does his best to supervise, the hockey game really gets out of hand eventually. Two star players, Bertino and Ferguson, are so anxious, they never get let out of the penalty box, referee Kinney is never able to drop the puck without being physically hurt somehow, and the spectators themselves are so worked into the game, they take out their aggression on the ice while the players relax in the bleachers.

7.4/10

Donald receives a mail order hypnosis kit complete with hypnotic goggles and decides to test it on Pluto. Using the goggles, he convinces Pluto he is a mouse, a turtle, and a chicken. Each "transformation" Pluto undergoes Donald finds extremely funny so he keeps at it until he notices chicken Pluto getting into a fight with a rooster. Donald helps Pluto win the fight by making him think he's a lion but, unfortunately, the goggles break and Donald is chased about by Pluto until he regains his senses after a fall.

6.8/10

Donald's got the day off, and all he can think of is golf until it rains as soon as he sets foot outside. He takes it out on his nephews. When he's sitting around moping, they take revenge by playing off his hypochondria.

7.2/10

Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.

7.3/10

Minnie's learning first aid; she asks Pluto and Figaro for help. Pluto keeps throwing Figaro into buckets and otherwise getting him into trouble. Then, when Minnie has Pluto all trussed up in splints, Figaro taunts him.

6.5/10