Craig McCracken

On a routine stopping of a routine purse-snatching, Blossom, Bubbles and Buttercup cross paths a different kind of nemesis. But will the girls be able to overcome this demon of the darkness? Or will they fall victim to this sinister savage?

5.8/10

The Powerpuff Girls have always saved the world before bedtime, but Mojo Jojo is back with his most diabolical scheme yet. As Blossom, Bubbles and Buttercup face off with their enemy, the girls may have found the one challenge that has them staying up past bedtime.

5.4/10

An alien and bigfoot (who shaves his arms, legs and face to look as if he is wearing a sweater) try to blend into the human world while avoiding capture.

After Raven Radix's defeat, Sonic returns to Soleanna to see Elise once again, as new evil, King Lydio is taking over the world. During the time, Shadow joins his side, and the gang must rescue him, Cosmo and Elise, by getting all seven chaos emeralds around seven different places.

A trio of dogs (all interested in different genres of music) prepare for a gig at an exclusive nightclub, with some minor difficulty along the way.

The film is about Raven Radix has return to take over once again. At this time, he puts a curse of Sonic after drinking the poisonous potion which turns him into monster. The gang must break the spell and defeat Raven.

The Powerpuff Girls face their greatest challenge in this 10th anniversary special episode. There exists a Key to the World, which is handed from city to city on an annual basis. Whoever possesses the key rules over the entire world. When the key is delivered to Townsville, every villain in Townsville attempts to retrieve it. When the girls procure it for themselves, they quickly get sucked into a power struggle, fighting the villains and themselves over who gets to rule the world.

In honor of the 10th anniversary of the "Powerpuff Girls" series, the cast and crew reminisce about the cartoon's development and history.

7.2/10

A 35-year-old kangaroo decides to move out of his mother's pouch and into the Alaskan wilderness.

When the imaginary friends at Foster's are having a five-year reunion with their creators, Bloo and Mac see that Wilt is not with his creator. They ask him where his creator is and ask about what kind of person he is, and Wilt runs away as they pester him with more questions. Soon, Wilt decides to run away from the Foster's home and set things right with a mysterious enemy. The result is a chase in which Bloo, Mac, Eduardo, Coco, Frankie, Police officer Nina Valerosa (who created Eduardo), Douglas, and Adam (Coco's nerdy caretakers who are madly in love with Frankie) try to bring Wilt home. At every stop, they miss him and he does some good deed and misses whatever transportation he was going to take cross-country to his creator.

8.8/10

When several imaginary Santa Clauses are brought to Foster's, Mac begins to doubt that Santa is real. Bloo and the other friends try to prove to Mac that he exists. Bloo also tries to get Mr. Herriman to hand out more that one present to each person.

Foster's Home for Imaginary Friends is an animated television series that aired from August 2004 to May 2009 for a total of 79 episodes in six seasons. The premise is based on a simple question: In a world... where imaginary friends are living, tangible beings, what happens to those friends when the kids grow up? Are they abandoned, or do they live on? According to Craig McCracken, they come to Foster's, of course! A home for imaginary friends whose kids have outgrown them, Foster's is a place where friends can live together until they are adopted by a child who needs them. The show follows Mac, a shy and creative 8 year old boy, whose imaginary friend Bloo is thrown out of his home by his mother and forced to come live at Foster's. Mac doesn't want Bloo to be adopted by another kid, so it's agreed that Bloo will not be put up for adoption, provided that Mac comes to visit him every day. Bloo's egotistical, mischievous nature is the complete opposite of Mac's, and together the two cause all manner of chaos throughout the house.

7.6/10

The Powerpuff Girls Movie tells the origin story of how the Powerpuff Girls were created and how they came to be the defenders of Townsville. It was the first Hanna-Barbera/Cartoon Network Studios theatrical feature film since 1993's Once Upon a Forest, and is the only film based on a Cartoon Network series to be released theatrically.

6.5/10
6.3%

When Princess Morebucks finds out that she's been put on Santa's naughty list (in fact, she's the only one on it!), she does a quick re-write, resulting with Bubbles, Blossom, and Buttercup with nothing but coal for Christmas! On top of all that, Princess gets the one thing she wants for the holidays: super powers! Now, the girls have to stop Princess and make sure that Christmas is saved for children everywhere.

7.2/10

After Dexter is confronted with robots who wish to "destroy the one who saved the future," he uses his time machine to see how he saved it. They declare that they are here to destroy the one who saved the future, and make ready to attack Dexter. Dexter easily destroys them with the use of various tools and gadgets from his lab. However, news that he is "The One Who Saved the Future" intrigues him, and he decides to travel through time to discover how cool he is. In the first time period he visits, Dexter finds a tall, skinny, weak version of himself working in office-designing cubicles, with Mandark as his rich, successful boss. The child Dexter unwittingly reveals the existence of blueprints regarding the "Neurotomic Protocore", and Mandark steals it after the two Dexters move forward in time.

7.6/10

The Powerpuff Girls is a animated television series about Blossom, Bubbles, and Buttercup, three kindergarten-aged girls with superpowers, as well as their "father", the brainy scientist Professor Utonium, who all live in the fictional city of Townsville, USA. The girls are frequently called upon by the town's childlike and naive mayor to help fight nearby criminals using their powers.

7.2/10

Joe dreams of having a neck in this short animation

6.3/10

In this next No Neck Joe installment, Joe tries to see what his "friends" are looking at.

When boy genius, Dexter makes experimental cookies, his sister, Dee Dee eats one and turns into a giant.

What a Cartoon! is an American animation showcase project created by Fred Seibert for Hanna-Barbera Cartoons to be run on Cartoon Network. The project consisted of 82 short cartoons, intended to return creative power to animators and artists, by recreating the atmospheres that spawned the great cartoon characters of the mid-20th century. Each of 71 short cartoons mirrored the structure of a theatrical cartoon, with each film being based on an original storyboard drawn and written by its artist or creator. The shorts from the project first aired on February 20, 1995, and were promoted as World Premiere Toons. During the original run of the shorts the series was retitled as The What a Cartoon! Show until the final short aired August 17, 2001. The project served as the launching point for multiple successful Cartoon Network series, including Dexter's Laboratory, Johnny Bravo, Cow and Chicken, The Powerpuff Girls, Courage the Cowardly Dog, Mike, Lu & Og, Whatever Happened to... Robot Jones?, Codename: Kids Next Door and The Grim Adventures of Billy & Mandy as well as a precursor to Fox's Family Guy. The series is influential for birthing a slew of original Cartoon Network hits and helping to revive television animation in the 1990s. Once it had several original series, those became the first Cartoon Cartoons.

8.3/10

This obscure forefather cartoon short to the popular "Powerpuff Girls" TV series has the then-named Whoopass Girls fighting the vile Gangreen Gang.

6.8/10

Based on the TV series, Sonic returns to the real human world to help Chris stop the evil Dr. Robotnik.

6.5/10
6.3%

No Neck Joe is a kid, maybe 10 years old, whose torso and head are one piece. Five vignettes document the travails and triumphs of having no neck. First, two punks give Joe a wrapped present; he opens the gift to discover a shirt and tie.