Jack King

Compilation of cartoons raising money for the National Children's Home charity. Featuring Mickey Mouse ("The Simple Things"), Bugs Bunny ("Duck Rabbit Duck"), Tom and Jerry ("The Bowling Alley Cat"), Pluto ("Canine Casanova"), Sylvester and Tweety ("Hyde and Go Tweet"), The Pink Panther ("Sky Blue Pink"), Donald Duck ("Drip Dippy Donald"), Wile E. Coyote and the Road Runner ("Hot Rod and Reel") and Daffy Duck ("Ain't That Ducky").

Includes: "The Wise Little Hen," "Donald and Pluto," "Don Donald," "Donald's Nephews," "Donald's Double Trouble," "Rugged Bear"

Contains: "Mr. Duck Steps Out" (1940), "Cured Duck" (1945), "Dumb Bell of the Yukon" (1946), "Sleepy Time Donald" (1947), "Donald's Dilemma" (1947), "Donald's Dream Voice" (1948), "Crazy Over Daisy" (1950).

Contains: "Donald's Cousin Gus" (1939), "The Riveter" (1940), "The Autograph Hound" (1939), "A Good Time for a Dime" (1941), "Donald's Tire Trouble" (1943), "Drip Dippy Donald" (1948), "The New Neighbor" (1953)

A clip-show music video for the album of the same name and vintage. Includes 5 songs from the album ("Mousetrap", "Disco Mickey Mouse", "Watch Out For Goofy", "Macho Duck", "Welcome To Rio").

6/10

An animated, dark satire of America's automobile-obsessed, consumerist culture. An anonymous, brilliant scientist toils tirelessly in his ivory tower satisfying the public's ever-increasing demands for novelty and status consciousness, with predictable environmental consequences.

6.6/10

Donald gets off the bus and heads home hoping to get a good night's sleep. At first, his plans for rest are disturbed by an open window shade which lets light from a flashing sign in. After that problem is dealt with, Donald is kept awake by a persistently dripping faucet. Donald tries to ignore it but after a while, it becomes aggravating to put it mildly. Donald makes several attempts to stop the dripping and finally at least is able to keep it under control via a Rube Goldberg contraption. At this point, Donald receives a call from his water company telling him he hasn't paid his water bill so they're cutting off his water!

7.3/10

Donald is caught in the rain while eating his lunch. He ducks into a restaurant for a cup of coffee, but Chez Pierre is a very ritzy place, and by the time all is said and done, he's facing a bill for $35.99, and he only got a drop of coffee, and he only has a nickel. Pierre takes him to court, where this story is told, and is ordered to pay $10 or wash dishes for ten days.

6.9/10

Donald is trying to sell brushes door-to-door, but since nobody can understand him, nobody will buy anything. He happens across a street vendor selling voice pills. They work great, but he's only got a limited number so of course, the last pill ends up in various inconvenient places.

7.1/10

Donald Duck would never believe it, but he suffers from sleepwalking. In this blessed innocent state he makes a nightly call at Daisy's, as if it were the time of their romantic appointment; knowing one should not wake or contradict a sleepwalker, she plays along, but finds it increasingly difficult to follow Donald and prevent him coming to harm when he ignorantly strolls the most dangerous places, such as the lion's cage in the zoo, including impossible ones, such as up a wall and even upside down. When she finally gets Donald safely in bed, he wakes up and thinks, seeing her sneak out, she's the sleepwalker.

7.1/10

Donald is travelling the countryside and decides to rest for the night. He refuses to stay at the motel because of its $16 fee so he sets up camp in a woodland area. First he has problems blowing up the air mattress, then by a troublesome boulder, and finally after the air mattress is blown up, it deflates sending Don riding through the air back to the motel where it is presumed he changed his mind and slept there for the night and must pay the $16.

7/10

Donald and Daisy are walking when he is hit by a flowerpot. He's convinced he's a famous singer, and he croons divinely, but does not recognize Daisy. He in fact does become famous. Daisy is devastated by her inability to get over him and sees a psychiatrist. He tells her she has to choose between the world having Donald, or her getting him back. She picks herself, and drops another flowerpot, which restores him.

7.1/10

Daisy tells Donald he has to improve his English and manners before she'll see him again. Fortunately, an exact double with an English accent, clear speech, and impeccable manners happens by. Donald talks him into posing as Donald, but grows increasingly jealous as Daisy hugs and kisses the stranger.

7.1/10

A snowy scene; Daisy would like a fur coat, so Donald filches a baby bear from its sleeping mother. But the mother awakens and tracks Donald (and her baby) down. Donald uses his own fur coat to disguise himself as a bear cub. The real cub returns, and Donald looks like he might be in trouble, but a jar of honey turns him into the bear's best friend instead.

6.6/10

Donald re-paints his car, and a bird lands on it. In the mayhem that ensues, the car ends up covered with handprints, spotted a dozen different colors, stripped of paint, and covered with the stuffing from the seats so that it resembles a sheepdog.

6.8/10

On the night he promised to take his girl-friend Daisy out, Donald Duck discovers he's skinned. Desperate for spending money, he gets it in the last place he knows: his three nephews' piggy bank. After the wild clubbing night, she thanks the 'rich' big spender, which only makes Donald remember how penniless and guilty he is. Images of merciless pursuit by the police and rotting jail finish him off, so he takes a dish washing job, all night, but will that make everything all-right?

7.2/10

Donald takes a job as a gift wrapper in a department store.

7.2/10

Donald is a park ranger, assigned to protect the giant tree Old Sequoia from a pair of beavers that bear a striking resemblance in their tactics and speech to Chip 'n' Dale.

6.9/10

Donald visits Daisy. When he can't open a window, he flies into a rage and practically destroys her house. She won't see him again until he takes care of that temper. He orders a mail-order insult machine, which promises that if Donald can endure 10 minutes of abuse without losing his temper, he'll be cured. It proceeds to deliver physical and verbal abuse, and Donald is cured. He goes back and Daisy tests him on the balky window.

7.1/10

Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.

7.3/10

Donald is trying to collect a condor's egg when the condor returns. He hides inside an empty egg and regrets this when the large, warm mother returns. He regrets it even more when he "hatches" and mama encourages him to fly. And mama proves to be even more protective than Donald would like.

6.7/10

Pegleg Pete is practicing his trombone, badly. So badly, it's annoying the gods Jupiter and Vulcan and neighbor Donald. Only Donald has the temerity to confront him. He does, and Pete kicks him back home. The gods see this, and decide to give Donald a little bit of power which instantly goes to his head.

6.9/10

Donald is listening to a radio program that tells how to build an airplane from plastic, in a process much like baking a cake, cookies, and making toast. He takes it out for a test flight, still guided by the radio, and it works wonderfully. Until the radio interviewer asks if there's any problems: yes, it melts when it gets wet. Of course, Donald instantly flies into a rain cloud, and has to battle his plane as it disintegrates.

7.2/10

Donald Duck is ordered to wipe out a Japanese airfield. After parachuting out of an airplane, he lands in a Japanese forest. He uses an inflated canoe to cross the river, but as soon as it fills up with water, Donald is running for his life. He makes sure the canoe hits nothing that would pop it. When he gets to the edge of a cliff, he sees the airfield. The canoe has already exploded, causing water to flow. This large amount of water splashes onto the airfield, wiping the whole thing clean, but leaving disfigured airplanes

6.8/10

Donald Duck deals with income taxes and their benefit to the American war effort in this inspirational documentary short animated film.

5.3/10

Donald is manning a listening post and falls asleep; he blows trumpet calls in his sleep and wakes his nephews. For their revenge, they send up a model airplane filled with gingerbread men with parachutes; Donald shoots it down, and cowers in fear when he sees the parachutes (and hears a simulated battle), until one lands on his beak. Donald kicks his nephews out until he mistakes a bee for an airplane, and calls them back to fight this menace.

6.6/10

The old shell game gets a new face as Donald stays off-base past "Taps" and has to try to sneak back in with out alerting Pete.

7/10

Private Donald Duck is on a long, long training march, growing steadily more exhausted. Finally, they reach their camp location, and despite Donald's desire for dinner, he follows orders to pitch his tent first. He finally gives up on the tent as night falls. But as he tries to get to sleep, the loud shoring of the other soldiers forces him to bury his head. Finally, he gets to sleep, just as reveille sounds and the march continues.

7/10

A doctor persuades a group of boys to be vaccinated by explaining how it will protect them against disease. Animated sequences depict the body metaphorically as a city, defended by the blood cells, which are stimulated by vaccination to amass arms and ammunition, in order to defend the city when it is invaded by germs.

6.3/10

Donald Fauntleroy Duck gets his draft notice and goes in, past all the amazingly enticing recruiting posters, to sign up. First he has to pass the physical. Despite his flat feet, he makes it. Donald wants to fly, but first he has to make it through Sergeant Pete's boot camp. He has a terrible time with close-order drills, and standing at attention without moving when he's over an ant-hill proves a real challenge. Eventually, Donald ends up on endless KP.

6.8/10

The entire Disney menagerie appears in a parade urging the purchase of war bonds.

5/10

Donald tries his best to be polite and dignified as a hotel bellboy. But when his first guest is Pete Junior, the job is next to impossible.

7/10

It's snowed, and Donald Duck is going sledding. Meanwhile, his nephews have built a snowman at the bottom of the hill. Donald aims his sled at their snowman and demolishes it, so the boys get even by including a boulder in the bottom of their next snowman. This means war, so they retreat to opposing snow forts for battle.

7.9/10

Donald is stuck on KP at an air training base. Sergeant Pete gives him a huge pile of potatoes to peel first, then gives him some tests: close your eyes and touch fingers, pin the tail on the airplane. He finally gets sent aloft, only to discover it's a parachute jump. Eventually, both Donald and Pete end up falling with no chutes and a bomb.

6.9/10

Private Duck is a camouflage painter. He paints a giant cannon with some very gaudy colors, until Sergeant Pete explains that the point is to make it so the cannon can't be seen. Donald finds a bucket of experimental invisible paint and makes the cannon disappear. Pete isn't happy with this, and knocks Donald into the paint, then chases him, until he runs into the general. As Pete tries to explain, Donald prods him with a cactus, then goes off to steal some pies. Eventually, Pete goes berserk and starts throwing grenades willy-nilly and gets in more trouble with the general.

7.3/10

Donald decides to try cooking along with a radio show.

7.3/10

Donald catches his nephews swimming on a school day. He thinks he's made an easy catch, but the boys are much more resourceful than that. When he tries to smoke them out of their clubhouse, they put three roast turkeys in their bed and dress one boy as an angel.

7.3/10

Donald has to get up early, but everything seems to be working to keep him awake. His loudly ticking alarm clock resists several attempts to quiet it. Donald ultimately swallows it; the glow-in-the-dark dial can be seen through his feathers. Then his folding bed folds up on him. Springs start popping out of it; Donald builds an elaborate framework to hold it down. Finally, enough of the clock reassembles itself to sound the alarm and night is over.

7.2/10

Donald owns a farm; he sings Old MacDonald while feeding the animals. He goes to milk Clementine the cow, but she's not in the barn: she's up a tree, nibbling on leaves. She floats down, and the milking goes well. Her tail stops swinging; Donald leans over to check and it swats him in the face. The milking is again interrupted by some flies buzzing around; Donald pulls his hat over his head and the fly gets inside, in the confusion, Donald gets his hat and pail confused. Donald starts firing milk at the fly in retaliation, but the fly manages to get the cow to send Donald flying.

6.6/10

Hobo Donald steals dinner off Pegleg Pete's table. Pete gives Donald a stick of dynamite. Then he puts Donald to work chopping trees. To say Donald is an inept lumberjack is understating the case. After several mishaps, Pete/Pierre chases Donald on railroad handcars.

7.1/10

The Rough Riders are after a gang of rustlers. Marshal Roberts is posing as a wanted outlaw, McCall is the Marshal supposedly after him, and Sandy is on hand as a cook. Roberts hopes his joining the gang will help bring them in.

6.6/10

Donald is washing windows on a high-rise; Pluto is his assistant, hauling the rope for the platform and refilling buckets but mostly sleeping. And when things are finally going well, Donald makes the mistake of tormenting a bee.

7/10

Donald Duck builds an automated dog washer while an unsuspecting Pluto naps nearby. When Donald finishes and announces his plan to use Pluto as his test subject, a battle of wills ensues, with Donald using a rubber bone and a cat puppet in an attempt to lure Pluto into the suds.

6.8/10

Donald and his nephews are the staff of a fire station. Huey, Dewey, and Louie, annoyed by Donald's snoring, ring the fire alarm. Soon, his bumbling sets the fire station itself on fire. They race off at the alarm, not realizing they are already at the destination, and the firefighting efforts go downhill from there.

7.2/10

Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's crew consists of Donald and Goofy, so getting underway to help is not easy. Goofy has to fight a boiler's door to get it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler soon explodes.

7.1/10

Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses

7.3/10

Donald takes a kayak trip. When he gets to his campsite, he unloads the kayak, fights with his folding chair, and goes to sleep. Meanwhile, the chipmunks of the forest (precursors of Chip 'n Dale), attracted by his squawking, make off with the huge pile of food he carelessly unloaded. They get the attention of a bear, who Donald is soon battling.

7.2/10

Donald's cousin Gus Goose arrives unexpectedly. Despite the note from his mother saying "he don't eat much," he's soon eating Donald out of house and home.

6.9/10

Admiral Byrd ships Donald a penguin from the South Pole. Donald is amused by it, until he thinks it has eaten his goldfish. It hasn't - yet - so Donald gets a fish from the fridge to make amends. When he comes back, though, he's got a reason to be upset with the penguin.

6.7/10

Donald shows his nephews the moves that won him his hockey trophy. But the boys have a few moves of their own.

7.1/10

Donald Duck, delivery boy, is hired to deliver a mysterious package on Friday the Thirteenth. He is hindered by a bothersome black cat -- and by the fact that the package contains a live bomb.

7.2/10

While trying to collect autographs at a Hollywood studio, Donald meets a number of movie stars, and runs afoul of a security guard.

7.2/10

Donald hears a radio philosopher advise to laugh and count ten when he gets angry. He tries it successfully, then settles into his hammock for a nap. Between a caterpillar and the hen chasing it, he's soon tangled up and counting ten again. He also shrugs off a bird using his lemonade as a birdbath, but when a woodpecker attacks his apple tree, burying Donald in apples, he snaps.

6.9/10

Uncle Donald goes golfing on a course by the beach, insisting on total quiet for his concentration, not even a singing bird. Alas for him the nephews, brought along as caddy trio, come prepared for more mischief then just making disturbing noises, they have a whole bag of trick clubs and enlist a grasshopper to 'animate' Donald's ball...

6.8/10

Learning of Walters' inheritance, Larson kills him and assumes his identity. When Larson's men try to kill Walter's niece Lola, Jack Lane breaks it up. This leads to a showdown with Jack outnumbered by Larson and his gang. Having saved Loma's life earlier, he has Fuzzy ride for him and his men.

4.3/10

Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.

7.1/10

Schoolboy Donald is torn between his angel and devil sides, though in Donald's case, the devil side isn't hard to resist. But the smoking he's encouraged to do turns him green and gives him regrets, and when the good side shows up and kicks evil's butt, Donald cheers.

6.9/10

Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.

7/10

Donald is the baggagemaster at a remote railway station. Part of the latest cargo shipment is Hortense the Ostrich, who is a bit too friendly with Donald, and who eats everything in sight, whether it's food or not (mostly not): a concertina, an alarm clock, some balloons, all of which start reacting when Hortense gets the hiccups.

6.6/10

Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.

7.2/10

A singing secret agent tracks down renegades at President Lincoln's request.

5.4/10

Prologue: various animals enjoy winter sports. Beans sees a notice of a ski race, and decides to enter. But so does a bad guy (who looks more than a little like Disney's Pete). The bad guy sabotages the other contestants in various ways, takes short cuts, etc. But Beans manages to tie up the bad guy in his own trip line. A duck riding a dachshund knocks the bad guy out for a while; he and Beans trade places a few more times before Beans wins the race, just barely.

5.9/10

World War I, apparently. There is a series of quick blackout gags, including a soldier that throws the pin...

5.7/10

Porky Pig and his friends Beans, Little Kitty and Ham and Ex, travel as pioneers toward the western frontier. As their wagon travels across the prairie, Ham and Ex cause trouble by pretending to be Indians. Then the real Indians show up!

5.5/10

A woman's house, on the side of the cliff, is about to fall into the sea, due to waves washing away the cliff. In a panic, she call's Porky's moving company. Porky's assistant, a former boxer, starts swinging when he hears a bell until hit on the head, when he stops and says, "Okay, boss." They get to the house and have various adventures while moving the furniture, mostly because the entire house keeps tilting back and forth on the shaky ground.

5.8/10

Uncle Beans and the kids are off to visit a haunted ship ('The Phantom') trapped in the ice, hoping to find pirate treasure. They encounter all manner of ghosts and goblins, but eventually find what they've been looking for. When Beans tries to warm up by throwing some chairs in a stove and lighting it, he thaws out a pair of pirates that chase the trio around. They treasure-seekers are eventually forced back into their plane and they decide to fly away.

6.3/10

Porky's going fishing, but his boat careens out of control. He finally settles in and quickly catches several fish...

6.4/10

Porky and some of his fellow sailors are on shore leave in a bar. A pirate captain discovers that his own crew has jumped ship and forces everyone in the bar to become his crew. The captain treats the crew badly, particularly denying them food (eating the meat off bones, then passing them only the bones). The crew mutinies after a week; the captain tries to fend them off with a cannon, but ends up sending himself into the explosives stores.

6/10

Porky and his pet ostrich, Lulu, get invited to perform on Broadway for $75/week. But first they have to get there, and the train conductor won't let the ostrich board. Porky sneaks her on. She gets loose and eats a sleeping woman's wig, a boy's toy airplane, and a concertina. Porky hides her in a guitar case, but she gets out as the conductor comes by, and they are both thrown off. They enlist a hand cart and a cow to outrun the train.

6/10

2 puppets are left to their uncle's attention who works at the Fire house.

5.7/10

"Federal Agent Buddy" receives a telegram stating, "Conduct secret investigation as to the treatment accorded prisoners by ward at Sing Song Prison. signed, Fuller Pepp, chief."

5/10

W.C.Fields enters the Warmer Bros. Studio. Beans tries to drive in, but the guard throws him and his car against a tree. Charlie Chaplin drives in, followed by Oliver Hardy on foot - but we see that it's really Beans in disguise. Oliver Owl is directing a picture; Beans sneaks onto the stage. He's watching from a catwalk when someone knocks him off, into the middle of the scene. Beans is thrown off the set, right into the set of a Frankenstein movie. He accidentally brings the robotic monster to life, and it crashes into the original studio, eating the camera. Beans tries to stop the monster, but is sent flying. He lands against a wind machine. which chops up the monster.

5.8/10

A cartoonist falls asleep at the drawing board and into the clutches of his own villains, until Beans the Cat comes to the rescue.

6.4/10

In this Leon Schlesinger/Looney Tunes cartoon short, Buddy and his dog Bozo are sailing to the Lost World, you know, that world inhabited by cavemen and dinosaurs as first depicted by Sir Arthur Conan Doyle in his novel of the same name.

5.2/10

An early reference to an 'Acme' product occurs here as in the dream sequence is printed on 'Acme Fly Paper'.

5.1/10

When Cookie leaves to go out with the real Buddy, the photo of Buddy comes to life as the figure steps out...

5.2/10

Buddy runs a circus with a variety of zany acts, and ends up having to rescue a baby who gets lost during the performance.

5/10

After introducing the small town Bugtown, inhabitated by bugs, this short shows what happens to two honeymooning lovebugs at the Honeymoon Hotel in town, due to the fact, that their love is a little bit to hot.

6.3/10

A musical number with Buddy in the role of a woodsman. Goes through a lumberjack's days chopping down trees. A bear raids the lumberjacks while having pasta as Buddy and Cookie have to dispose of him.

4.9/10

Buddy goes to Mexico.

4.7/10

A cowboy recently released from prison is determined to go straight, but he winds up in a tough western town where he finds trouble everywhere.

5.5/10

[W]e're introduced to a Mad Doctor-type who's bored with just playing the piano by himself on the same dirge. So he kidnaps Buddy's girlfriend, Cookie, by hypnotizing her over the phone before making her play the same thing!

5.7/10

Another cartoon by Warner Brothers that is plugging a song from its movie, "Gold Diggers Of 1933."

5.1/10

Buddy's baseball team, the Bearcats, takes on the Battling Bruisers in the big stadium. The crowd buys tickets and hot dogs before settling down to watch the game....

5/10

The two pigs building houses of hay and sticks scoff at their brother, building the brick house. But when the wolf comes around and blows their houses down (after trickery like dressing as a foundling sheep fails), they run to their brother's house. And throughout, they sing the classic song, "Who's Afraid of the Big Bad Wolf?".

7.5/10

Blackout gags and music, including the title song originated in the movie musical Gold Diggers of 1933. Hollywood figures caricatured include Tallulah Bankhead, Joan Blondell, James Cagney, Bing Crosby, Guy Kibbee, Zasu Pitts, Mae West, Bert Wheeler and Bob Woolsey, Ed Wynn, George Bernard Shaw, Mussolini, Ben Bernie, The Boswell Sisters and Greta Garbo, who does the "Dat's all, folks!".

5.6/10

Two birds rejoice over the hatching of their three eggs; as they grow, the hatchlings are taught to sing and fly. One falls from the nest and has adventures with a rattlesnake and a beehive before finding his way home.

6.4/10

Mickey's film is having a premiere, and all the stars turn out at the Chinese Theatre. Among those shown: Laurel and Hardy, the Marx Brothers, Jimmy Durante, Clark Gable, Sid Grauman, Mae West. The picture, Galloping Romance (Pegleg Pete kidnaps Minnie, and Mickey gives chase on a variety of animals), starts, and everyone in the audience sways along to the music, then rolls in the aisles with laughter. After, everyone comes on stage to congratulate Mickey; Garbo smothers him with kisses.

6.9/10

A dark and stormy night. Pluto is spirited away to the spooky mansion of an evil genius for a mad transplant scheme to put his head on the body of a chicken. Mickey gives chase, but find himself threatened severely by the house and its denizens.

7.6/10

Flowers and trees dance to the music.

7.3/10

A pet shop specializing in birds. The various caged birds chirp along to the score in their various styles (including a set of birds that looks like the Marx Brothers). A cat eyes the proceedings hungrily and makes his way in through an open transom, causing panic and an organized counterattack.

5.6/10

A loose retelling of Hansel and Gretel: two children, lost in the woods, stumble upon a dwarf village. They're lured into a candy house by a Witch with horror-fying results.

6.7/10

After a short introduction, one of Neptune's mermaids is captured by a pirate ship, and their anchor chain entangles King Neptune; the various sea creatures launch a full-on assault on the pirate ship, and eventually the giant King himself gets free and creates major havoc for the ship.

6.5/10

Insects have made a playground/carnival out of castoffs, featuring "ice skating" on mirrors. Two love bugs head off to a more private area. But their fun is interrupted when a crow comes by. He bottles up the male bug and chases the female into her home. The male bug escapes in the nick of time, and another bug notices the battle and rallies the rest of the bugs to attack, which they do, using false teeth, an eggbeater, a mousetrap, castor oil, and other things.

6.1/10

Two bear cubs tussle harmlessly, then start to munch on a berry bush, until a bigger, meaner bear chases them off. They nibble some flowers and find a bee, which they follow to the hive, which they then proceed to raid. The big bear chases them off, but unknown to him, a bee spotted the raid and has summoned the attack squad. The bees run him off, and the cubs dig in.

6.2/10

A house party. While Minnie plays piano and the guests dance, Mickey, Goofy, and Horace prepare a snack, which is brought out to much fanfare and immediately devoured. A band forms and plays Scott Joplin's The Entertainer; Mickey dances with Patricia Pig and various inanimate objects also dance, while all cry "Whoopee!" from time to time. The police come to break up the party.

6.5/10

Mickey and Pluto go duck hunting, stopping to jam to "Columbia, Gem of the Ocean." The ducks get their own back, carrying the hunters through the air and dropping them on a clothesline.

6.3/10

Mickey Mouse -- The Screen's Best Loved Animated Comic

6.6/10

Mickey Mouse and Pluto are traveling up an African river with a cargo of goods (including several musical instruments). They hit land and are captured by cannibals who plan to eat them. As soon as Mickey starts playing on a saxophone, they all start jamming to "The Darktown Strutter's Ball."

5.8/10

Pluto's cage-mate at the dog pound breaks out and lets all the other dogs out as well. In the park, that terrier keeps following Pluto too closely for Pluto's tastes, until he digs up a huge bone and gives it to Pluto (who doesn't particularly want to share). But soon all the other escaped dogs are chasing after the bone.

6.5/10

Santa's little helpers must hurry to finish the toys before Christmas Day.

7.3/10

Swans, peacocks, ducks, and more birds dance.

6.1/10

A group of beavers cheerily build a dam.

6.3/10

A fun day at the beach. While Mickey, Horace, and Clarabelle go swimming, or try to, Minnie lays out a picnic. Pluto discovers why you shouldn't chase a crab. Everyone digs in to lunch. Mickey throws Pluto a string of sausages; he dives after them, and comes up with an angry octopus instead, who crashes into the picnic. Everyone fights the octopus, and Mickey finally manages to send it out to sea by throwing an anchor like a lasso.

6.7/10

An old plate tells the tale of the Emperor of China, whose palace was disrupted by some children.

6.4/10

At Christmas time, Mickey Mouse, Minnie and Pluto are beset by an enormous litter of bratty orphan cats.

6.5/10

It's morning in the English countryside and time for the gentry to participate in their favorite sport: the fox hunt. The eccentric gentlemen come in all shapes and sizes, the fat ones putting the greatest strain on the horses. The craziest things happen to the monocled hunters. One even gets knocked off his horse when it jumps over a brick wall. He shoots straight up into the air and, thanks to a parachute hidden in his clothes, makes a gentle landing. But instead of the ground, he lands on a cow. Upset by her unwanted passenger, she takes off at top speed, finally dumping him in a mud puddle, where he lands on a pig and continues his wacky ride. Meanwhile, the poor fox finally gets trapped in a hollow log. Dogs to the left of him, dogs to the right! Luckily, the beleaguered creature gets help from a certain powerful, and pungent, friend.

5.9/10

A book of nursery rhymes plays for Old King Cole.

6.3/10

The various clocks and watches in a clock store dance, ring alarms musically, and otherwise entertain us in an after hours presentation.

6.2/10

Mickey's friends throw him a surprise birthday party at Minnie's house. The chef brings out the cake (with 2 candles); Mickey manages to blow all the cake onto the chef's face, while the candles stay lit. He unwraps his present: a miniature piano. He plays a duet of I Can't Give You Anything But Love, Baby with Minnie, followed by an instrumental version of The Darktown Strutter's Ball, which everyone dances to (including Mickey and Minnie, while the piano stools keep playing). Mickey then plays There's No Place Like Home on the xylophone, then accompanies Minnie on another piece, after which the xylophone gets frisky and eventually dumps Mickey in the fish bowl.

6.2/10

Mickey plays a bluesy tune on a piano on a stage. Minnie sings. Then an unseen band plays while both sing and dance. Mickey then leads the 9-piece band in an uptempo number, with Pluto on trombone, Horace on percussion, and Clarabelle on bass, among others. Mickey steps out for a clarinet solo.

5.9/10

Mickey is driving a taxi. His first fare is a very large gentleman. Mickey stops traffic and gets a tongue-lashing from the officer. The cab runs into some bad road, bounces the fare down to almost nothing, then bounces the customer right out of the cab. Mickey pulls up to the curb and picks up his second passenger, Minnie. She plays her accordion while they ride. The cab gets a flat tire, and Mickey uses a pig to pump it up.

6.8/10

The monkeys are swinging; their song and dance routine has other jungle creatures joining in. And two monkeys in love chase and kiss. But the hungry crocodiles lie in wait (and dance the soft shoe).

5.8/10

Mickey and others are firemen; they slide down an ostrich's neck when the alarm sounds. A squealing cat whose tail Mickey pulls acts as the siren. The nearest hydrant isn't working too well, so Horace Horsecollar takes drinks from a pond and uses that water to put out the fire. Minnie is trapped on an upper floor; Mickey climbs the neighboring building fire escape and uses a clothesline to cross to Minnie's building.

6.9/10

The moon and two owls sing to the Blue Danube Waltz, celebrating the night. Moths dance around a candle flame, fireflies glow, frogs chorus, and so forth.

6.1/10

The title pretty much says it: fish and other marine life dance and frolic to various tunes. An octopus keeps spoiling the fun in various ways.

6/10

A collection of arctic animals (seals, walruses, polar bears, penguins) float by on ice floes and on shore, performing various musical numbers.

5.6/10

A spider seeks shelter inside an old toy store, where he soon discovers that the merchandise comes to life after dark.

6.2/10

The mythological satyr plays some tunes on his pipes and gets various flora and fauna dancing to them. Two clouds also dance; they bump into each other, causing lightning strikes that start a forest fire. The animals rush to escape the fire. Finally, an animal comes to tell Pan of the fire; he rushes to it, and gets it to dance to his tune, right into the lake.

6.3/10

A group of cannibals gather together for a tribal dance. In the middle of their gala, they are interrupted by a ferocious lion!

5.5/10

In the last of the Silly Symphonies season cycle, bears hibernate (or try to), raccoons sneeze, moose swim, and pretty much everyone ice skates. Everyone gathers around the groundhog to see what happens.

6/10

Mickey and Minnie are on a wagon train; they camp for the night, unaware that Indians have spotted them and are doing a war dance. The attack comes, and Minnie is captured.

6.1/10

Mickey Mouse and several other characters are on a prison chain gang, guarded by Pegleg Pete. They break rocks for a while, then Mickey breaks out a harmonica and everyone starts making music and/or dancing. Soon there's a jail-break, and Mickey's on the run, tracked by bloodhounds (including his future pet, Pluto, in his first appearance). He falls off a cliff and right into a jail cell.

6.3/10

A barmaid, a Mexican officer and a terrible toreador form a love triangle, as they dance, skip, kiss, punch and slap to the tune of Bizet's "Carmen." Later, the barmaid cheers her lover, and the officer razzes him, during the big bullfight. The toreador and the bull are not above clowning, but never doubt they are two fearsome opponents striving toward a gruesome climax.

5.5/10

A Krazy Kat Cartoon.