Joe Sichta

Happy Halloween from Club Penguin! Everyone is in the spirit for Halloween treats, except for master- prankster Blizzard who feels that tricks are the treat. After ruining his friends' Haunted Igloo attraction with his latest prank, Blizzard befriends a smart-aleck specter named Polter-Gus. The pranking pals accidentally unleash a swarm of unfriendly ghosts who terrorize the island! Can Blizzard convince his friends to trust him and stop the ghoulish gang from turning everyone on Club Penguin Island into gruesome ghosts?

8.6/10

It’s summer time on Club Penguin Island and resident party planner Jangrah has prepared the perfect “Surf ‘n’ Sno-cone” Beach Party for all of her penguin friends. However, while harvesting ice from a nearby iceberg for the sno-cones, a 65 million year old Megalodon is accidentally released - causing prehistoric pandemonium! It’s up to Jangrah to flip the script and put aside her perfect plans to stop the rampaging Megalodon and save Club Penguin Island!

8.1/10

Set on Merry Walrus Eve, the story follows a seafaring penguin named Roofhowse who arrives at Club Penguin Island only to find himself wrapped up in an unexpected festive adventure! Following a magical Blue Crystal Puffle, Roofhowse and his new friends journey to the fabled Merry Walrus Island and learn that they must band together to stop their favourite holiday celebration from being silenced forever.

8.2/10

The scares start in Hawaii, where Scooby-Doo and Shaggy are scarfing down the surf-and-turf menu until a giant serpent tries to swallow them faster than you can say She Sees Sea Monsters by the Seashore. In Uncle Scooby and Antarctica, a friendly penguin invites the Mystery, Inc. crew to visit his polar home, which happens to be haunted by an ice ghost! Then, the gang meets music group Smash Mouth while visiting Australia's Great Barrier Reef to watch Shaggy and Scooby compete in a sand castle contest in Reef Grief! Just when they think it's safe to go back in the water... it isn't.

The gang of Mystery Inc. take a trip to Japan and find themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancient blade fabled to possess extraordinary supernatural powers.

6.5/10

Scooby-Doo and Shaggy must go into the underworld ruled by the Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals, Fred, Velma and Daphne.

6.4/10

The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.

6.7/10

Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.

6.7/10

While the gang travel to Scotland to visit Daphne's cousin and witness the Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.

6.7/10