Michelle Mylett

After a major bio-weapon attack on London, two scientists find themselves in a locked-down laboratory with time, and air, running out. With choose-your-own-path style gameplay, your actions and your relationship with other characters will lead you to one of eight suspenseful endings. Having treated the victims of a chemical attack in the totalitarian state of Kindar, Dr Amy Tenant is a leader in the advancement of Nanocell Technology. Now, in London, news breaks of a blood-vomiting civilian whose identity is far from coincidental. Reunited with an old friend, Amy is trapped in an impenetrable HQ of laboratories—a womb of scientific advancement with a perilous secret.

6.7/10

After suffering torment and abuse at the hands of her abductor, Elle is suddenly released on the side of the road with no explanation. Her boyfriend Billy and sister Jen rush to her aid after she's found, but the reunion is derailed by detectives who start to find discrepancies within each retelling of the events leading up to Elle's capture. As they continue to hear more of the story, suspicion leads them to think that Elle might not be telling the truth and she must work hard to clear her name and identify her attacker.

6.3/10

A young man seeking a father he has never met, through no fault of his own, ends up barricaded in a liquor store with five other people on Christmas Eve in the fictitious town of El Camino, NV.

5.6/10
4%

A college class project on creation and destruction of modern myth, turns terrifying when a trio of young people come to realize the urban legends surrounding the famed Buckout Road may, in fact, be REAL.

3.9/10
5%

Letterkenny follows Wayne, a good-ol’ country boy in Letterkenny, Ontario trying to protect his homegrown way of life on the farm, against a world that is constantly evolving around him. The residents of Letterkenny belong to one of three groups: Hicks, Skids, and Hockey Players. The three groups are constantly feuding with each other over seemingly trivial matters; often ending with someone getting their ass kicked.

8.6/10

An unconventional comedy spiked with a touch of magical realism that follows four friends in their twenties as they navigate life at the unpredictable, emotional, but illuminative hour of 4 a.m. Dealing with themes of life and death, love and heartbreak, friendship and betrayal, it's a series about self-discovery, disappointment, and clawing after dreams that always feel out of reach.

5.8/10

A look at the dumber side of technology.

7.2/10

Years after having her newborn child stolen from her, Sam searches a world infested with infected users from the Social Redroom website. After befriending a young girl named Bean, Sam is captured and locked in a facility dedicated to finding a cure for the Redroom Virus. Trapped and tortured, Sam tries to escape the facility before an impending update on the Redroom site hits 100% and unleashes its final phase of the attack.

4.6/10

After almost drowning in a lake, Madison finds herself bound to a life of fear. Unable to describe what happened to her during the moments she was underwater, she begins to develop hydrophobia: an abnormal fear of water. Crippled by her post trauma, Madison attempts to shut out the world but her fear intensifies and she is faced with the vision of a dark figure that haunts her day and night. After watching her struggle for one year with the phobia and visions, Madison's four friends attempt an unconventional intervention in which they accidentally open a floodgate to a dark place where none of them are safe. As Madison and her friends dive deeper into the dark history of this figure that haunts them, it reaches out and begins dragging them to a horrifying place that they can never come back from.

4.1/10

Five university friends gather at a house party to ring in the New Year. Unbeknownst to them, an epidemic has erupted outside, causing outbreaks around the world. With nowhere else to turn, they barricade themselves indoors with only their phones, laptops, and other tech devices. They use their devices to research the possible cause of this outbreak. Information and video footage over flow their computers as they descend further into the cause and the ensuing chaos. As the virus spreads, the mood in the house changes from fear to paranoia. Who is safe? Who can they trust? Reality becomes blurred as they slowly discover the source of the virus causing the sickness...and there is no going back.

4.5/10
1.4%

When Robin Walker returns home for her father's funeral, she's forced to confront the damaged family she left behind, as well as her own personal demons; resulting in the reveal of an unsettling secret.

Phil's a dreamer. Most dreams don't come true. Phil hates that. But that's not going to stop Phil from dreaming.