Seiichiro Yamashita

Iko, a third grader, lives with his four older brothers in an old house in Tateyama. Iko's family has no parents, and according to his older brothers, their mother works in Tokyo. Despite being a bit eccentric, Iko loves his brothers, who take good care of him, but they have a secret: they are wizards who live almost forever... The story unfolds of a family's summer vacation in a seaside town, happily living together while being caught up in the world of wizards.

During the back-end of the 19th century, the genius but socially awkward engineer Sorano Appare and the wise yet cowardly samurai Isshiki Kosame find themselves drifting in the sea between Japan and America. With no money, the duo decide to enter the Trans-America Wild Race to win the prize money so they can get home. The two encounter rivals, bandits, and challenges in the wilderness as they race through America, from the starting line in Los Angeles to the finish line in New York, in the steam-powered car they built. (Source: MyAnimeList News)

7.1/10

The citizens living in the share house are all monsters but hide that truth from everyone: Vampires who needs to drink female's blood, Wolf girl who has complex in having long hair, jiangshi who wants to have a pure love but gets fake death, ghost that wants to take a wonderful photo but becomes creepy one, and dark hunter who hunts evildoer. There's only a sign of turbulent.

When Lord El-Melloi II, the former Waver Velvet, gets asked to claim his inheritance over Adra Castle, he travels there with his apprentice Gray to do so. But they are not the only ones called that way. The will of the previous owner states that the assembled contestants—including Luviagelita Edelfelt—must compete in a game of wits to win the castle.

7/10

Shinjuku ward east side... The center of the street with most chaos, There's a Kabukicho with full of neon lights. When the light is stronger, the shadow is deeper. The story begins when certain bizarre murder happens one night! Suspense? Or Comedy? Drama that cannot identify begins!

6.3/10

Kashiwagi Sora is living a normal high school student life, when his "adventurer" father sends him a mummy from his travels in Egypt! Sora balks at the letter from his crazy dad ("I found a cool mummy, so I decided to leave it with you, son!") at first, but the mummy that emerges from inside the huge coffin is a mere 12 centimeters tall--small enough to fit in the palm of his hand... Not only that, it's shy, a crybaby, and most of all, heckin' cute. And so, Sora and ends up keeping the mummy, naming his new little buddy "Mii-kun." But living with a mummy might be easier said than done...!

7.2/10

Rin, an energetic girl who loves to eat, lives in a verdant frontier village. Deep within the royal palace in the bustling capital city, the songstress Finis spends her days in solitude. Both share a special power no other person has. A miraculous power that can heal wounds, create water and stir the wind -- the power of song. Guided by destiny, the two young women each face an arduous journey with the power of song. The shadow of war looms over the kingdom, tainting even the miraculous songs with the blood of innocents. Loved ones meet their deaths as silent screams echo through a stone prison. As two destinies intersect, will the final song be one of despair, hope or...?

7.1/10

The year is 1863 as the tumultuous samurai era is coming to an end, Japan is split between the pro-shogunate and anti-shogunate factions. The fate of the world is threatened as an army of historical revisionists are sent from the future to alter the course of history. In order to bring these forces down and protect the real history, two sword warriors, spirits who are swords brought to life by Saniwa (sage), rush to Edo. The polite and thoughtful Horikawa Kunihiro and the short tempered yet skillful Izuminokami Kanesada, who served the same master, confront the invading army along with a lively gang of other warriors including Mutsunokami Yoshiyuki, Yagen Toushirou, Tombokiri, and Tsurumaru Kuninaga. As the fate of history lies in these hero's hands, what meets the blade is yet to be uncovered...

6.3/10

Our naïve protagonist proposes to a female character in an online game, only to find out that the player is actually a guy. Traumatized by that, he decides to never trust a girl online, but now, two years later, a female player is proposing to him. What will happen?

6.4/10

Buntarou doesn't know what he wants to do in the future. He does not have any kind of dream that he wants to pursue, so currently he just spends his days hanging around with his friends. One day, his classmate Sayuki asks him if he wants to help with development of a gal game. She says that she had become interested in his help after she read one of his works intended for the drama club. Buntarou doesn't know anything about gal games, but Sayuki claims that she has the ability to make it a success. Can they make the game, and will it be a success like she claims it will be? This is the story of youths taking a daring step into the unknown...

5.2/10

Twenty-six-year-old Hiroto Suwa; his wife, Naho; and their old high school classmates—Takako Chino, Azusa Murasaka, and Saku Hagita—visit Mt. Koubou to view the cherry blossoms together. While watching the setting sun, they reminisce about Kakeru Naruse, their friend who died 10 years ago. Mourning for him, they decide to visit Kakeru's old home, where they learn the secret of his death from his grandmother.

7.1/10

Haruta and Chika are members of their high school wind instrument club that is on the verge of being shut down. The two are childhood friends, and they spend their days practicing hard while also trying to recruit new members. When a certain incident happens within their school, they work together to solve it.

5.8/10

One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse. The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.

7.6/10

Horses dashing gallantly... Knights challenging their own limits... Magnificent, heroic battles highlight the horseback lance sport of jousting. One of the many people fascinated by this proud sport, Takahiro Mizuno, acts as a begleiter (an assistant) to jousting knights as he lives his rather tedious life at Winford Academy.

6/10