Casts & Crew
Roland Schäfer
Katja Rupé
Nina Hoger
Rolf Becker
Marquard Bohm
Peter Franke
Dietmar Mues
Erla Prollius
Michael Schönborn
Also Directed by Harun Farocki
Harun Farocki: Serious Games I–IV (2009–10) explores the use of virtual reality and gaming technology in U.S. military recruitment, training and after-action therapy, revealing fundamental links between technology and violence in a time of war. Young recruits engage in simulated combat training, which barely differs from video games produced as entertainment. Footage is included from a workshop demonstrating the use of computer re-enactments in the psychological care of veterans suffering from post-traumatic stress disorder. As a large-scale installation, Serious Games critically focuses on the role of audiovisual culture in the spectacle of war.
The third part of the Eye/Machine cycle structures the material around the concept of the operational image. These are images which do not portray a process but are themselves part of a process. As early as the Eighties, cruise missiles used a stored image of a real landscape then took an actual image during flight, the software compared the two images. A comparison between idea and reality, a confrontation between pure war and the impurity of the actual. This confrontation is also a montage and montage is always about similarity and difference. Many operational images show coloured guidance lines, intended to portray the work of recognition. The lines tell us emphatically what is all important in these images, and just as emphatically what is of no importance at all. Superfluous reality is denied – a constant denial provoking opposition.
The work centers on the images of the Gulf War which caused worldwide sensation in 1991. In the shots taken from projectiles homing in on their targets, bomb and reporter were identical, according to a theory put forward by the philosopher Klaus Theweleit. At the same time it was impossible to distinguish between the photographed and the (computer) simulated images. The loss of the 'genuine picture' means the eye no longer has a role as historical witness. It has been said that what was brought into play in the Gulf War was not new weaponry but rather a new policy on images. In this way the basis for electronic warfare was created...
Previously focused on Asian directors, “Jeonju Digital Project 2007” takes a look at Europe. The Portuguese filmmaker Pedro Costa, the German filmmaker Harun Farocki, and the French filmmaker Eugène Green participated in this project.
An austere treatise on the military-industrial complex that produces napalm.
A series of 32 short scenes, uniformly set in West German instructional and training classes, that show various tasks among the citizenry being done solely as the result of exhaustive preparation - everything from women preparing to give birth, to strippers stripping, to policemen making arrests. Farocki uses the material to savagely dissect the West German mode of life. ~ Nathan Southern, Rovi
A film about the time of the blast furnances - 1917 - 1933 - about the development of an industry, about a perfect machinery which had to run itself to the point of its own destruction.
"As if pictures could think! Einschlafgeschichten doesn't really speak of bridges or railroads but rather of two girls filling the space between daytime and dreamtime with a poetic game, an endless game, a game with no end. A game which can fade out without becoming fragmentary. "Are you asleep?", one of them asks at the end of a clip – and the final shot is of the two, asleep; the game is over. The girls are played by Lara and Anna, Farocki's daughters." - Hans J. Wulff